Our first game · Working title · In development
Skyhoard
Sky-based extraction looter.
A first-person multiplayer game about dwarf crews, armoured airships of timber and iron, and the riches they try to bring home. More soon.
- Genre
- First-person multiplayer
- Platform
- PC
- Engine
- Unity 6
- Status
- Pre-alpha
How we build
Built so far by one developer and Claude.
Up to now, Skyhoard's game code, the script that builds its airship, its build tooling and its tests have all been written by Claude Code, working from the command line. The Unity editor has never been opened by hand. The founder designs the game, directs the art and plays the builds.
- times the Unity editor has been opened by hand. Every scene is assembled by script.
- 0
- triangles per airship, built by a Python script in Blender: the hull plank by plank, fitted out with ready-made props.
- 315k
- waypoints the game walks itself through on every test run, with 26 scripted checks and 139 pictures.
- 76
- milliseconds per frame, after Claude measured a slow physics check on the ships and rewrote it.
- 13→0.2
Direct
We describe the feature, the feel or the fix, and reviews pictures of the result.
Write
Claude Code writes the C# game code, the scripts that assemble each scene and build the ship, and Python that synthesizes most of the sound effects.
Build
One command builds the scene, builds the game and runs the tests.
Test
The game plays itself: a hidden walk-through, two hidden copies playing each other over the network, and benchmark runs.
Play
A playtest build goes out, and whatever feels wrong goes back to the first step.
The studio
A small crew, with Claude.
Sarensong Studios was founded in 2026 and is growing to a team of five. Design, art direction and the final calls sit with the team, and the engineering is done hand in hand with Claude.
Working this way let one person take Skyhoard from nothing to a networked 3D prototype with its own ship pipeline, test suite and benchmarks. With five of us, it can go much further.
Sarensong Studios
- Founded
- 2026
- Team
- Growing to 5, with Claude Code
- Focus
- Stylized 3D games
- First game
- Skyhoard · pre-alpha
- Contact
- hello@sarensong.com
Contact
Say hello.
Press, publishing, playtesting or partnerships. Every message gets read.





