Independent game studio · Est. 2026

Worlds that call you back.

Sarensong Studios is a small independent game studio, growing to a team of five. Our first game, Skyhoard, is a multiplayer game about dwarf crews and their armoured airships, and all of its code so far has been written by Claude Code.

A forgeship flying low over the rim of a floating island at sunset, with a second ship below
Skyhoard · in-game screenshotPre-alpha

Our first game · Working title · In development

Skyhoard

Sky-based extraction looter.

A first-person multiplayer game about dwarf crews, armoured airships of timber and iron, and the riches they try to bring home. More soon.

Genre
First-person multiplayer
Platform
PC
Engine
Unity 6
Status
Pre-alpha

How we build

Built so far by one developer and Claude.

Up to now, Skyhoard's game code, the script that builds its airship, its build tooling and its tests have all been written by Claude Code, working from the command line. The Unity editor has never been opened by hand. The founder designs the game, directs the art and plays the builds.

times the Unity editor has been opened by hand. Every scene is assembled by script.
0
triangles per airship, built by a Python script in Blender: the hull plank by plank, fitted out with ready-made props.
315k
waypoints the game walks itself through on every test run, with 26 scripted checks and 139 pictures.
76
milliseconds per frame, after Claude measured a slow physics check on the ships and rewrote it.
13→0.2
  1. Direct

    We describe the feature, the feel or the fix, and reviews pictures of the result.

  2. Write

    Claude Code writes the C# game code, the scripts that assemble each scene and build the ship, and Python that synthesizes most of the sound effects.

  3. Build

    One command builds the scene, builds the game and runs the tests.

  4. Test

    The game plays itself: a hidden walk-through, two hidden copies playing each other over the network, and benchmark runs.

  5. Play

    A playtest build goes out, and whatever feels wrong goes back to the first step.

The studio

A small crew, with Claude.

Sarensong Studios was founded in 2026 and is growing to a team of five. Design, art direction and the final calls sit with the team, and the engineering is done hand in hand with Claude.

Working this way let one person take Skyhoard from nothing to a networked 3D prototype with its own ship pipeline, test suite and benchmarks. With five of us, it can go much further.

Sarensong Studios

Founded
2026
Team
Growing to 5, with Claude Code
Focus
Stylized 3D games
First game
Skyhoard · pre-alpha
Contact
hello@sarensong.com

Contact

Say hello.

Press, publishing, playtesting or partnerships. Every message gets read.